Unit 7: Time based problem solving in game design
Research Disney’s 12 animation principles Squash and Stretch -Gives the illusion of mass, weight and gravity -Adds fluidity and realism to a bouncing object Anticipation -Used to prepare the audience for an action -Examples would be jumping, the knees would have to bend to force the person/animal up or someone looking at something before going to pick it up. […]
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